My Bitter Lesson with Computer Graphics
강연 초록
In his essay "The Bitter Lesson," Richard Sutton argued that general methods leveraging computation ultimately outperform hand-crafted ones. In this talk, I share my own version of this lesson, learned the hard way over a decade in computer graphics. Where does the bitter lesson apply to graphics, and where does it not? I argue that the answer depends on whether a problem genuinely requires 3D, physics, and control, or if it simply produces 2D pixels. For graduate students starting their research today, my goal is not pessimism but a sharper compass: showing which directions will compound in value over a decade, and which will be quietly subsumed by the next scale-up.
연사 소개
- Meta 연구원 (2020 - 현재)
- KAIST 전산학 박사 (2019)

